![]() ![]() This is, of course, not much of a problem for users with 32GB of system memory, but for 16GB or lower, particularly 8GB RAM users, this is a very steep price to pay. With some quick maffs, you can see that a Ryzen 3600 would gobble up 816 MB of system RAM, a Ryzen 7950X or an i9 13900 would need 2.2GB, and many phones with 8-threads SoCs would lose 544MB to these allocations. For performance reasons, a significant amount of memory is preallocated to store these blocks of IR, and the old implementation would use 34MB per thread, twice.Ħ8MB per thread may not seem like a lot, right? But this allocation is made as many times as the total thread count of the CPU, SMT included. Since native Switch game shaders can’t be run directly on the user’s GPU, yuzu has to recompile them into an intermediate representation (IR) which is a middle format that can be optimized and then converted to a shader that users’ GPU drivers can actually handle (SPIR-V/GLSL/GLASM). ![]() Here’s some good news for the low-RAM folks! That’s Dunban over there! (Xenoblade Chronicles: Definitive Edition)
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